Junior Tech Academy
A structured two-year technology program for students aged 7 to 15, held every weekend at our Kuala Lumpur campus.
Program Overview
The Junior Tech Academy is Sprytani Academy's flagship program for school-age learners. Over the course of two years, students progress from foundational coding concepts to advanced projects in game design, 3D modelling and robotics. Every module is designed to be hands-on, collaborative and directly relevant to the technologies shaping our world.
Classes are held on weekends, making it easy to integrate with regular school schedules. Students attend one session per week, with each session lasting two and a half hours. Our instructors are qualified educators with industry experience, and class sizes are capped at eight students to ensure meaningful individual attention.
- Coding fundamentals in Scratch and Python
- 2D and 3D game design using Godot and Unity
- 3D modelling with Blender and Tinkercad
- Robotics with Arduino and LEGO Mindstorms
- Collaborative team projects each term
- End-of-year showcase and certificate ceremony
Curriculum by Year
Year One — Foundations
Students begin with visual programming in Scratch, learning core concepts such as variables, loops, conditionals and event-driven logic. They progress to introductory Python, building text-based games and simple utilities. The second half of the year introduces 2D game design principles using Godot, where students create, test and publish their first original game. Alongside software skills, students explore basic electronics and build their first Arduino circuits, preparing them for the robotics modules in Year Two.
- Block-based programming with Scratch
- Introduction to Python syntax and logic
- 2D game design fundamentals in Godot
- Basic electronics and Arduino circuits
- Computational thinking and problem decomposition
Year Two — Advancement
Building on Year One foundations, students tackle 3D modelling in Blender, creating characters and environments for their games. They move into Unity for 3D game development, learning C# scripting, physics engines and level design. The robotics track expands to LEGO Mindstorms and sensor-driven projects, where students programme autonomous robots to navigate obstacle courses. The year culminates in a capstone project: a portfolio-quality game, interactive robot, or 3D animation that students present at the annual showcase event.
- 3D modelling and texturing in Blender
- 3D game development with Unity and C#
- Advanced robotics with LEGO Mindstorms
- Sensor integration and autonomous navigation
- Capstone project and public showcase
Schedule & Logistics
When
Every Saturday and Sunday. Choose your preferred day during enrolment. Sessions run from 10:00 to 12:30 or 14:00 to 16:30.
Where
Level 8, Menara Felda, 11 Jalan Raja Laut, 50350 Kuala Lumpur. Parking is available in the building basement.
Investment
Fees are charged per term (three months). All materials, software licences and equipment are included. Sibling discounts are available upon enquiry.
Frequently Asked Questions
Does my child need prior coding experience to join?
No prior experience is required. Year One begins with visual block-based programming in Scratch, which is specifically designed for beginners. Our instructors assess each student at enrolment and adjust guidance accordingly, so children who already have some exposure to coding will still find the program challenging and rewarding. Placement assessments are available for students who wish to join mid-program or start directly in Year Two.
What happens if my child misses a session?
We understand that absences happen. Students who miss a session can attend a make-up class on the alternate weekend day within the same fortnight, subject to availability. We also provide session notes and recorded walkthroughs through our student portal so learners can review material at home. If a student misses more than three consecutive sessions, we recommend a brief catch-up session with the instructor before resuming the regular schedule.
What equipment does my child need to bring?
All hardware, software and materials are provided in our classrooms. Students do not need to bring a laptop or any other equipment. However, those who wish to continue practising at home will receive guidance on free software they can install on a home computer. For robotics modules, all kits remain at the academy, but students can purchase their own Arduino starter kits at a discounted rate through our partnership with local suppliers.
Enrol Your Child Today
Spaces are limited to eight students per class. Contact us to secure your child's place in the next Junior Tech Academy intake.
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